锦鲤求职锦鲤求职

大众汽车投资

UX/UI Specialist - 3D Designer_7740

岗位标注公司:大众汽车(中国)投资有限公司

  • 社招
  • 合肥
  • 本科及以上
  • 视觉/交互设计
  • 发布于 2026-08-05
原岗位链接 ↗

岗位描述

岗位描述/Department Mission

We are looking for an experienced and highly skilled 3D Designer for cockpit software to join our dynamic and innovative team. This position requires you to have a thorough command of the Unity and Kanzi 3D engines, combining solid professional art capabilities with design restoration skills in 3D engines, focusing on the field of automotive cockpit software. You will be responsible for the full process of creating, optimizing, and integrating 3D scenes and interactive content. She/he needs to accurately restore the 3D design concepts and interactive settings of the cockpit, comprehensively control the visual effects of all aspects, from the processing of model materials and scene construction to the production of animations and the implementation of interactive functions. At the same time, according to the characteristics of the automotive hardware environment and system, you will collaborate with the R&D team to carry out in-depth performance optimization work, ensuring that the 3D content can run stably on different systems such as Android and Windows, and creating a smooth and highly immersive intelligent cockpit interactive experience for users.

该岗位需要一位经验丰富的座舱软件3D设计人才,加入我们充满活力与创新精神的团队。这个岗位需要你熟悉Unity和Kanzi等3D引擎,将扎实的美术专业能力与引擎设计还原技能相结合,专注于汽车座舱软件领域,负责3D场景与交互内容从创作、优化到整合的全流程工作。她/他需要精确还原座舱3D设计理念与交互设定,全面把控从模型材质处理、场景搭建,到动画制作与交互功能实现等各个环节的视觉效果;同时,根据汽车硬件环境和系统特点,与研发团队协作开展深度性能优化工作,保障3D内容能在安卓、Windows等不同系统中稳定运行,为用户打造流畅且极具沉浸感的智能座舱交互体验。

主要职责/Your Responsibilities:

Technical key words:

· Based on the 3D design concepts provided by the concept designers and the 3D interaction definitions provided by the interaction designers, be responsible for efficiently restoring the artistic scenes in Unity and Kanzi, including:

a. Restoration and construction of model materials, lighting, and scenes.

b. Completing the production of animations based on the bone-rigged models.

c. Writing codes to achieve basic interactive effects.

d. Independently packaging the engine content for operation on Android and Windows platforms, and being able to solve common problems encountered during the packaging process.

· 基于概念设计师提供的3D设计概念,和交互设计师提供的3D交互定义,负责高效地在Unity及Kanzi中还原美术场景,包括

a. 模型材质,灯光,场景的还原和搭建

b. 基于骨骼绑定的模型,完成动画的制作

c. 撰写代码,完成基础交互效果

d. 独立将引擎内容打包到安卓和* windows 平台运行,并能解决打包过程中碰到的常见问题

岗位要求/Required Qualification:

· Education: Major in Computer science, design, or similar subject with Bachelor degree or above

· Work Experience: At least 3 years of experience in 3D technical artist, especially with automotive practice

· Knowledge, skills and abilities:

a. Have practical experience in the design and implementation of 3D cockpit software, and be able to use the engine to reproduce the production and release of various 3D scenes under the usage requirements of the in-vehicle infotainment system.

b. Have basic aesthetic perception, be able to identify fundamental visual principles such as contrast, color matching comfort, and composition, etc., and be able to restore and package the artistic effects in the 3D creative design plan through the functions and tools in the 3D engine.

c. Be proficient in using 3D engines, and be skilled in using various functions of Unity and Kanzi engines.

d. Master the theoretical basic effects of graphics, be familiar with Shader programming and the characteristics of various shading models, and be able to achieve customized materials and rendering.

e. Be familiar with mainstream 3D design software (such as Blender, C4D, MAYA, etc.) and commonly used post-production software (such as PS, AE, etc.).

f. Be able to effectively communicate with interaction designers, visual designers, and programmers, and demonstrate a strong spirit of teamwork in complex projects.

g. Be familiar with the working methods of artists and development engineers as well as the implementation paths of relevant tools, and collaborate to put them into practice.

h. In the implementation of the 3Dization of cockpit software, have the experience and knowledge to identify the limitations and dependencies of technologies and hardware, be able to work with technical personnel to find solutions, and optimize the restoration effect of the design.

i. Have a profound insight into 3D design trends and engine technologies, and be able to spontaneously innovate in daily work design solutions and working methods.

· 教育背景:计算机科学、设计或相关专业,本科及以上学历。

· 工作经验:至少3年3D技术美术工作经验,有汽车领域的实践经验者优先。

· 知识、技能与能力

a. 具有3D化座舱软件的设计落地经验,能够利用引擎还原车机使用需求下的各类3D场景的制作和发布

b. 具有基本的审美感知,能识别基本的视觉原则,如对比度、色彩搭配舒适度和构图等,并能够通过3D引擎中的功能和工具还原和打包输出3D创意设计方案中的美术效果

c. 熟练使用3D引擎,能够熟练使用Unity及Kanzi引擎的各项功能

d. 掌握图形学的理论基础效果,熟悉Shader 编写和各类 shading model 特性,能够实现自定义材质及渲染

e. 熟悉主流3D设计软件(Blender、C4D、MAYA等)和常用后期软件(如 PS、AE等)

f. 能够与交互、视觉设计师,和程序进行有效的沟通,在复杂项目中展现很强的团队合作精神

g. 熟悉美术及开发工程师的工作方式和工具的实现路径并进行协同落地

h. 在座舱软件的3D化实现中,具备识别技术、硬件等限制和依赖的经验和知识,能够和技术一起寻找解决方案,并优化设计还原效果

i. 对3D设计趋势和引擎技术有深刻的洞察,能够自发地进行日常工作设计方案及工作方法的创新

视觉/交互设计方向的申请准备

先核对岗位要求与自己的经历,再准备档案、投递和面试。

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