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上海友塔网络科技

游戏技术美术 (美术方向)

岗位标注公司:上海友塔网络科技有限公司

  • 社招
  • 上海
  • 本科及以上
  • 其他技术职位
原岗位链接 ↗

这个岗位发布时间较早(或官网没写发布日期),可能已经招满,投递前先到官网确认。

岗位描述

岗位职责
1. 负责画面渲染品质效果提升、协同制定美术资源质量规范;
2. 制定美术制作规范,编写Shader和工具插件,优化美术制作流程;
3. 与引擎程序员合作,制作资源范例,实现高级效果落地,构建PBR材质库;
4. 根据游戏内容,提出相应的资源优化方案,合理规划资源规格;
5. 关注行业动态,持续学习业内相关新技术,并将其引入开发流程;
6. 制作标准案例,为美术开发人员提供相关的技术培训。

岗位要求
1. 美术基础扎实,具有较高的审美能力,熟练掌握常用美术软件工具;
2. 熟悉商业游戏引擎,如:Unity3D、Unreal Engine等;
3. 精通Substance Designer,了解常用节点的功能与作用,能制作sbsar小工具;
4. 精通Substance Painter、Mari,具有较强的贴图纹理制作能力;
5. 对PBR材质原理与光照原理有一定的掌握和兴趣;
6. 乐观积极向上,善于沟通交流,对新技术持开放态度,具备好奇心。

Job Duties
1. Responsible for the improvement of the rendering quality of the screen, and the collaborative formulation of art resource quality specifications.
2. Formulate art production specifications, write Shader and tool plug-ins, and optimize the art production process.
3. Cooperate with engine programmers to create resource examples, implement advanced effects, and build a PBR material library.
4. According to the content of the game, propose a corresponding resource optimization plan, and reasonably plan the resource specifications.
5. Pay attention to industry dynamics, continue to learn relevant new technologies in the industry, and introduce them into the development process.
6. Make standard cases and provide relevant technical training for art developers.

Job Requirements
1. A solid foundation in art, with high aesthetic ability, and proficient mastery of commonly used art software tools.
2. Familiar with commercial game engines, such as Unity3D, Unreal Engine, etc. .
3. Proficient in Substance Designer, understand the functions and functions of common nodes, and be able to make sbsar gadgets.
4. Proficient in Substance Painter and Mari, with strong texture production ability.
5. Have a certain grasp and interest in PBR material principle and lighting principle.
6. Optimistic, positive, good at communication, open to new technologies, and curious.

学历要求
本科及以上

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